![]() What I cannot understand is why SU will not maintain face directionality while I draw or view the model, but seems able to get it right when I export a model to the warehouse. And in the rare case where I have 2 different colors on front and back faces, the face reversal problem is still there. ( Why not ) The only major drawback is when I have a missing face in a sea of same color faces. IMPORTANT: Make sure that you have first installed LibFredo6. More work, as I have to color each face twice. Links to Sketchucation Forum: Main Post Latest Release. Now I simply make both sides SAME COLOR/TEXTURE. I had to bring it back and fix all those reversed faces. When I exported a model to the warehouse that was colored different on both sides the result was horrifying. The plugin works easily just by right clicking and the clicking the View-based Face Reverser option and then choosing what to change. For example if you use the Fur plugin, the side of which the fur will appear is based on the orientation of the face. So my (first) solution was to make the front and reverse faces same white color, so it no longer mattered (or so I thought). The face orientation comes into play while using some plugins. At first I used the "R" key shortcut with the push/pull tool to reverse faces, but that got tedious. There seemed to be no consistency with how I could draw and maintain a front face all the time. I also had the problem of reversed faces. Selecting the rectangle tool is something that is easily done off the toolbar and, for me, not done as often. ![]() I used this all the time with R being the shortcut key. ![]() #FIND REVERSE FACES IN SKETCHUP MAKE 2016 HOW TO#Possibly I'm not building my models up correctly any further tips on how to reduce faces in models would be awesome! In older versions of SketchUp, version 8 and before, you could set up a shortcut key to reverse faces. I also find that my models tend to have more faces when exporting. The green of the back faces does tend to show through at edges in some places when I make low res exports of screen grabs so I'll change the back face color to black before making images from the model. I also remove any unneeded internal faces and stray line segments as I go. I find it easier to stay on top of face orientation as I go rather than creating a sloppy model with the idea of fixing it later. I use a light lime green because it is easy to see even when the face is very tiny or there's a small hole. ![]() Work in the Monochrome face style and set the back face color to something more easily noticeable than the default blue gray. Dave R wrote:One thing I would look at even before getting to the point of applying materials is your approach to drawing and practicing what I refer to as "good housekeeping". ![]()
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